More UK Studio Closures

Further bad news for the UK games industry today.  Sony are closing Bigbig in Leamington Spa (with it recently finishing work on Little Deviants for PS Vita), and Monumental in Nottingham have gone in to administration.

That means more games professionals out of a job, and another threat to how much of the UK talent will remain either in the UK, or in the sector.

It’s all very well various trade and entertainment bodies pushing an agenda of education, claiming that the sector is short on skills.  It isn’t, the only thing it is short on is jobs.


Diablo 15 Year Anniversary

Has it really been that long?  Blizzard have posted up an anniversary page for their epic hack and slash rpg Diablo.  Of particular note is the retrospective video which covers the full Diablo story arc, along with plenty of interesting insights in to the history of developing the series.

For me Diablo is a pivotal title not just for Blizzard, but for gaming as a whole.  Surely, after all the waiting, 2012 will be the year Diablo 3 finally gets released.


The Old Republic is here

The Old Republic Jedi Consular

The Old Republic, Bioware’s first foray in to the MMO market is now live.  I’d really love to share the launch documentary but I’m struggling to embed it, so go here and enjoy eight minutes of Lucasarts and Bioware folk talking about the making of their epic MMO.

I’ve been playing The Old Republic (TOR) since closed beta a few months back.  It isn’t quite as revolutionary as the ‘pitch’ might make it sound, but that doesn’t stop it being a brilliant MMO.  The decision to focus on story and character pays off.  More than twenty writers are credited on TOR, and Lead Writer Daniel Erickson has calculated the written content at 60 man-years worth of work.  Yikes.  The icing on the cake was to ensure all the dialogue was fully voice-acted, and that the player is given choices in conversation – meaningful choices – so your adventure truly becomes your own.

Bioware are already experienced with the Star Wars universe having developed several critically acclaimed single-player rpgs under the Knights of the Old Republic banner.  Combining this and their broader rpg expertise with the planet’s insatiable appetite for Star Wars suggests that TOR cannot possibly fail.  Initial estimates from Doug Cretuz of Cowen and Company put player numbers at launch at around 1.5 million.  Even if 50% of these fell away after the first (free) month the value of boxed copy sales plus subscriptions should see the company earn back the estimated $80 million development cost.

However the real question is not whether it can break even, but whether it can make a profit, how much profit, and whether it can still be around in 5 or even 10 years time.  Bioware are already promising exciting news on future updates are just round the corner, demonstrating that the launch is very definitely only the beginning.  That means the development and support costs are going to remain high for some time, especially if every update includes the same gold-played production standards of the initial launch product, complete with 100% voiced dialogue.  At a time when the MMO market has taken a massive swing towards the F2P model being the standard, TOR stands defiant as a product that sticks to the older subscription model, confident that it has blended the strengths of single-player style story and choice with the familiar mechanics of the leading MMOs.


The Best of Preloaded – 2011

Before Xmas lands and life as we know it ceases to exists (for a week or so at least), I thought I’d look back over the year and pick out my gaming highlights.  Today I’m doing that by looking just at the fine offerings that have come out of the talented folk at Preloaded.

It has certainly been a busy year at Preloaded.  A whole host of great games have been created and are available for everyone to play, and we have a number of games being polished off (yes, even in these last few days before we all depart for xmas) ready for release in Q1 2012.  The 2011 collection includes a number of award winners, nominees and all round super games, including The End, MyUK, Wondermind and LinkEm, but in reverse order here are my top 3.

3 – ZOMT

zOMT

zOMT is a strategy game made for Adult Swim.  It’s an original take on classic strategy games like Tower Defence and Plants vs Zombies, where you play God protecting your passive ‘believers’ from the onslaught of a variety of menacing and marauding foes.

The game has multiple levels with increasing complexity and ever more gruelling challenges.  zOMT has proven to be hugely popular, and fans of the game may have reason to look forward to something new from zOMT in 2012!

2 – Boccia

Boccia

Boccia is the first game I produced after joining Preloaded, and the first Unity game the studio developed.  Boccia is an online and free browser-based version of a sport unique to the Paralympics, developed for Channel4 as part of their promotion of the upcoming Paralympics.

Boccia packs a lot of punch for a small package.  You can engage in a single-tournament against international opposition, play practice matches (including a two-player hotseat mode), or play one of the three ‘arcade’ game-modes.  It’s proven extremely popular not just in the UK but also in Spain and South America, and if you haven’t played it yet you really should!

1 – High Tea

High Tea

High Tea is a beautifully balanced plate-spinning game built for the Wellcome Collection’s High Society exhibition.  You play the part of a British smuggler buying and selling opium in China’s Pearl Delta, using the profits to purchase tea to keep the British people happy.

What makes this my Preloaded game of the year?  It’s a brilliantly conceived and perfectly executed one screen game.  The interface is clear, crisp and easy to get to grips with, the action is well paced, and the difficulty is nicely balanced and ramps up perfectly as the game develops.  It is also just the right length, encouraging players to repeat play and beat their highest scores.


Big Sales for Skyrim, Big Hopes for The Old Republic

Early indications are that the absolutely marvellous Skyrim is a smash success for Bethesda.  Not only has it shipped more than 10 million units, but it has also become the fastest ever selling game on Steam.  Next year the Creation Kit will allow keen modders to take the game forward with fan-made mods, whilst Bethesda will roll-out substantial DLC to extend the life of the game.

It has probably been the most talked about game within the Preloaded studio this year, claiming many passionate players and water-cooler tales of emergent gameplay experiences.  Skyrim is unquestionably my game of the year.

Moving from succes to the hopes of success, The Old Republic is merrily in to it’s early access phase now, with full launch only a few days away.  I enjoyed my beta sessions with TOR immeasurably.  It is kind of old school with a subscription model, but really does raise the bar with nice character class differentiation and voice-acting throughout.  There’s some neat ideas with group conversation and outcomes, and it has more cinematic moments than other games within the genre.  Whilst I’m generally of the opinion that the interactive nature of gaming is only weakened by trying to ape cinema too directly, the feel of cinematic drama that TOR delivers is really bang on the money.

Game qualities aside, one of the interesting business aspects of TOR is launching a game of this size and development cost using a subscription model at a time when so many games are launching or migrating to a free to play model.  There’s an interesting article on Eurogamer looking further at this.

Clearly there’s no avoiding the fact that EA and Bioware have spent a lot of time and money developing TOR.  But the brand is so strong, and the retail copy plus subscription model far from dead, so I don’t see any real likelihood of them not making their money back and ending up with a profitable game.  The question as to how successful TOR ultimately is, will rest on the quality and quantity of game updates, and the player freedoms they deliver.  It is very easy to leave an mmo and switch to the latest, especially if the alternatives are free to get playing, and as such the only worlds that players stick with are those that offer a genuinely immersive experience.  Hopefully TOR can deliver on this.

My collector’s edition is currently waiting for me at the post office, so I’ll be picking it up first thing in the morning!  TOR first impressions next week.


Preloaded Pixelmas

Two of Preloaded’s talented team have just delivered a blinder of a Pixelmas image featuring all of Preloaded.  The artistic ninjas in question are Chris and Catherine.  Cheers guys!

Preloaded Pixelmas

 


MMO news – Aion f2p and Tabula Rasa post mortem

 

Aion

A few stories have recently caught my eye in my favourite genre, the mmo.  Firstly it has been announced that NCSoft’s Aion is going free to play from early 2012. Aion is a tad grindy, wearing its eastern design origins proudly on its sleeve, but it also succeeds in begin a quite stunning mmo built on the CryEngine, features a wonderfully deep character customisation system, and includes battles that make full use of 3d space with your ‘Daeva’ character proudly sprouting wings when needed.

As expected there are some limitations with the f2p accounts, but they don’t look overly compromising and you certainly wouldn’t bank against Aion enjoying a resurgent start to 2012.  Full details here.

Tabula Rasa

One of the more famous rifts (not that Rift) in recent mmo times was Richard Garriott and NCSoft falling out over Tabula Rasa, which ultimately bit the dust after around 15 months.  There’s an interesting interview on Eurogamer in which Garriott provides some insight in to how Tabula Rasa reached its release shape after many years in development.  The biggest issue seems to be one of designing a game for a culture and audience different to your own.  A path they ultimately abandoned.

I was a huge fan of Tabula Rasa, having played it since closed beta stage.  Visually it was very nice, the class customisation system worked well, there was some nice depth in having to unlock skills by finding key ‘knowledge’ left behind in the game world, enemy spawns were nicely done with them dropping from trees, beamed in by ship or plummeting to earth from the skies (all much better than simply fading into existence), and it had a number of design systems that encouraged you to wade in to action against multiple enemies rather than avoid it. I played it until the day it died.

Richard Garriott is currently working on Ultimate RPG with current company Portalarium.

And no discussion of The Old Republic.  Yay!


Footfall – the latest gossip

It’s been a while since my last post, and in that time we’ve released a lot more information on our upcoming shoe-themed Facebook game, Footfall. A particularly seasonal shoe is revealed today, and there’s information on our Facebook page about how to become part of the beta testing.

For all your latest Footfall news:  https://www.facebook.com/FootfallGame

The latest Footfall shoe

Revealed - the Frosty Glider


New Shoe Revealed for Footfall

Just in time for Halloween we’ve revealed a new shoe for Footfall, something a little bit seasonal with a hint of spooky!  Visit the Facebook page for full details.


Footfall Announced

The word is out on Footfall, my latest game with Preloaded. It’s a socially-minded social game for Facebook, challenging you with the running of a shoe shop, and asking you to make social and environmental considerations as you manufacture and sell your shoes. What will your management style say about you?

The game is packed full of amazing shoes encompassing the ultra-stylish through to the outlandish and magical. The design team drafted a list of shoe types and styles early in the project, and swiftly realised this wasn’t exactly our area of expertise. Thankfully we were soon consulting Amanda Luisa from icanmakeshoes who immediately understood our vision, and brought her knowledge of everything shoe-related to help shape the depth and breadth of shoes that our game required.

The next step was to ensure the shoes then translated in to the game world itself with a sense of fun, impact and were hugely desirable to drive the ‘collecting’ mechanic. To do this we worked with illustrator Grace Ward, and the 100 shoes that Footfall will feature at launch are nothing short of stunning.

Footfall Shoes

There’s an in-depth blog post up on the Preloaded site, and the Footfall facebook page is now live as well. Go there and Like it to give yourself a chance of gaining early access to the beta.


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